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   <TITLE>class  osgParticle::RadialShooter</TITLE>
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<H2>class  <A HREF="#DOC.DOCU">osgParticle::RadialShooter</A></H2></H2><BLOCKQUOTE>A shooter class that shoots particles radially.</BLOCKQUOTE>
<HR>

<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Object,M,CShooter,MShooter.html,CRadialShooter,MRadialShooter.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
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<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.20.1">META_Object</A></B>(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="RadialShooter.html">RadialShooter</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   <B><A HREF="#DOC.2.20.7">RadialShooter</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   <B><A HREF="#DOC.2.20.8">RadialShooter</A></B>(const <!1><A HREF="RadialShooter.html#DOC.2.20.8">RadialShooter</A> &amp;copy, const osg::CopyOp &amp;copyop)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="rangef.html">rangef</A>&amp; <B><A HREF="#DOC.2.20.9">getThetaRange</A></B>() const 
<DD><I>Get the range of possible values for <B>theta</B> angle</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="rangef.html">rangef</A>&amp; <B><A HREF="#DOC.2.20.10">getPhiRange</A></B>() const 
<DD><I>Get the range of possible values for <B>phi</B> angle</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const <!1><A HREF="rangef.html">rangef</A>&amp; <B><A HREF="#DOC.2.20.11">getInitialSpeedRange</A></B>() const 
<DD><I>Get the range of possible values for initial speed of particles</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.20.12">setThetaRange</A></B>(const <!1><A HREF="rangef.html">rangef</A> &amp;r)
<DD><I>Set the range of possible values for <B>theta</B> angle</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.20.13">setThetaRange</A></B>(float r1, float r2)
<DD><I>Set the range of possible values for <B>theta</B> angle</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.20.14">setPhiRange</A></B>(const <!1><A HREF="rangef.html">rangef</A> &amp;r)
<DD><I>Set the range of possible values for <B>phi</B> angle</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.20.15">setPhiRange</A></B>(float r1, float r2)
<DD><I>Set the range of possible values for <B>phi</B> angle</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.20.16">setInitialSpeedRange</A></B>(const <!1><A HREF="rangef.html">rangef</A> &amp;r)
<DD><I>Set the range of possible values for initial speed of particles</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.20.17">setInitialSpeedRange</A></B>(float r1, float r2)
<DD><I>Set the range of possible values for initial speed of particles</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.20.18">shoot</A></B>(<!1><A HREF="Particle.html">Particle</A>* P) const 
<DD><I>Shoot a particle.</I>
</DL></P>

<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.20.2">~RadialShooter</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RadialShooter.html">RadialShooter</A>&amp; <B><A HREF="#DOC.2.20.3">operator=</A></B>(const <!1><A HREF="RadialShooter.html">RadialShooter</A> &amp;)
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="Shooter.html">Shooter</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>libraryName</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>className</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   bool <B>isSameKindAs</B>(const osg::Object* obj) const 
</DL></P>

</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>A shooter class that shoots particles radially.
This shooter computes the velocity vector of incoming particles by choosing a
random direction and a random speed. Both direction and speed are chosen within
specified ranges. The direction is defined by two angles: <B>theta</B>, which
is the angle between the velocity vector and the Z axis, and <B>phi</B>, which is
the angle between the X axis and the velocity vector projected onto the X-Y plane.</BLOCKQUOTE>
<DL>

<A NAME="META_Object"></A>
<A NAME="DOC.2.20.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="RadialShooter.html">RadialShooter</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~RadialShooter"></A>
<A NAME="DOC.2.20.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~RadialShooter()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator="></A>
<A NAME="DOC.2.20.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RadialShooter.html">RadialShooter</A>&amp; operator=(const <!1><A HREF="RadialShooter.html">RadialShooter</A> &amp;)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RadialShooter"></A>
<A NAME="DOC.2.20.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   RadialShooter()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="RadialShooter"></A>
<A NAME="DOC.2.20.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   RadialShooter(const <!1><A HREF="RadialShooter.html#DOC.2.20.8">RadialShooter</A> &amp;copy, const osg::CopyOp &amp;copyop)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getThetaRange"></A>
<A NAME="DOC.2.20.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="rangef.html">rangef</A>&amp; getThetaRange() const </B></TT>
<DD>Get the range of possible values for <B>theta</B> angle
<DL><DT><DD></DL><P>
<A NAME="getPhiRange"></A>
<A NAME="DOC.2.20.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="rangef.html">rangef</A>&amp; getPhiRange() const </B></TT>
<DD>Get the range of possible values for <B>phi</B> angle
<DL><DT><DD></DL><P>
<A NAME="getInitialSpeedRange"></A>
<A NAME="DOC.2.20.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const <!1><A HREF="rangef.html">rangef</A>&amp; getInitialSpeedRange() const </B></TT>
<DD>Get the range of possible values for initial speed of particles
<DL><DT><DD></DL><P>
<A NAME="setThetaRange"></A>
<A NAME="DOC.2.20.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setThetaRange(const <!1><A HREF="rangef.html">rangef</A> &amp;r)</B></TT>
<DD>Set the range of possible values for <B>theta</B> angle
<DL><DT><DD></DL><P>
<A NAME="setThetaRange"></A>
<A NAME="DOC.2.20.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setThetaRange(float r1, float r2)</B></TT>
<DD>Set the range of possible values for <B>theta</B> angle
<DL><DT><DD></DL><P>
<A NAME="setPhiRange"></A>
<A NAME="DOC.2.20.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setPhiRange(const <!1><A HREF="rangef.html">rangef</A> &amp;r)</B></TT>
<DD>Set the range of possible values for <B>phi</B> angle
<DL><DT><DD></DL><P>
<A NAME="setPhiRange"></A>
<A NAME="DOC.2.20.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setPhiRange(float r1, float r2)</B></TT>
<DD>Set the range of possible values for <B>phi</B> angle
<DL><DT><DD></DL><P>
<A NAME="setInitialSpeedRange"></A>
<A NAME="DOC.2.20.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setInitialSpeedRange(const <!1><A HREF="rangef.html">rangef</A> &amp;r)</B></TT>
<DD>Set the range of possible values for initial speed of particles
<DL><DT><DD></DL><P>
<A NAME="setInitialSpeedRange"></A>
<A NAME="DOC.2.20.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setInitialSpeedRange(float r1, float r2)</B></TT>
<DD>Set the range of possible values for initial speed of particles
<DL><DT><DD></DL><P>
<A NAME="shoot"></A>
<A NAME="DOC.2.20.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void shoot(<!1><A HREF="Particle.html">Particle</A>* P) const </B></TT>
<DD>Shoot a particle. Do not call this method manually.
<DL><DT><DD></DL><P></DL>

<HR><DL><DT><B>This class has no child classes.</B></DL>

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